Showing posts with label Open Moco. Show all posts
Showing posts with label Open Moco. Show all posts

Friday, July 1, 2011

Arduino Timelapse Shield


Greetings Arduino and Timelapse Enthusiasts! Just thought I'd give you a sneak peak at what I've been working on of late. It's a Remote Shutter Proto Shield. I'm aiming to make this shield compatible with all major brands SLRs. Of course this is a very hard claim to make if I don't have access to all camera's for testing. I'm confident that it will work with Panasonic,Canon and Pentax SLRs at the very least. But as you can imagine I really need to do my homework on what's out there before I sell a product that claim this type of compatibility 

The shield will be compatible with the open moco timelapse engine as well as being a completely customizable with it's prototyping area. It's not a complicated circuit really. The most complex components are the opto-couplers which are basically just optical switches that safely trigger the focus and shutter on your camera. So I'm getting close to the manufacturing stages, I just have a few measurements to triple check before I send of the gerber files. This is quite a leap in complexity from the last PCB I designed. But I'm hopeful that it will work just as I designed it to when product is finally manufactured.

Wednesday, November 10, 2010

Timelapse Calculator v0.1 Released

Yay! My first Cross Platform Application Is ready for use. It is written in Python utilizing PyQt for the interface. Enjoy!

 Features
              • Shooting Duration (Input or Calculation)
              • Playback Duraion (Input or Calculation)
              • Interval Time Between Shots (Input only)
              • Shots to be taken (Input or Calculation)
              • FPS, Frames Per Second for playback (Input only)
              • Reset values, Sets all values to 0
              • Cross Platform Interface and API
To download the tool and for info on installation and usage visit this page on openmoco.org

Friday, January 29, 2010

My First Animation Editor?


I made a curve editor thingy! Well, not really a curve. It only does Linear Interpolation. It's a start. ;)

Press the hotkeys 1 or 2 and move the mouse to change the keyframes. If it doesn't work first time, try clicking in the frame first.

Edit: Check out the latest  progress with this curve editor here!

Tuesday, December 29, 2009

open moco touchscreen interface v002_001



Just another Iteration. This one has button images! Find out more in the Original Post

Tuesday, December 22, 2009

Open Moco Touchscreen Interface


I have started contributing to the OpenMoco project. It's basically a well thought out motion control engine and intervalometer that people can use to build their own motion control contraptions.

The first GUI is going to be based on the Touchshield Slide by liquidware. This is a very exciting time for us DIY moco enthusiasts.

The applet you see above is purely to test functionallity. There are already several people designing the look of GUI and I gotta say I like what I've seen so far. I will slowly add flashy buttons and sliders as the are discussed and agreed upon. If you want to contribute to the project I suggest you head on over to open moco forums and make yourself known!

You can check out the next iteration of the GUI here.

Saturday, August 8, 2009

Open Moco Intervalometer Tutorial

Shutterdrone has done it again with another great tutorial. If you are into DIY timelapse photography then you can't go past this one. It's part of a fast growing body of knowledge on the open moco website. What is open moco? It's not to be confused with open moko(open source mobile phone platform). Openmoco.org is a website dedicated to DIY motion control.

This tutorial is not only an introduction to Inervalometers, but also a step by step guide on how to build your own with a few simple components.

For the full tutorial and more moco goodness visit the openmoco.org.

Friday, April 24, 2009

openMoco Icons

click to enlarge

Just a quick update on some maya to moco related stuff. I'm very close to releasing something. I've been spending a bit of time on user interfaces of late. Here are some icons I've been working on. They start as 3D models in maya. Then I render them out in vector format for Adobe Illustrator.

Something tells me that I will have to go and "macify" them to make them more pretty. I'm a sucker for slick glossy graphics. But I always go full circle and make them simple again in the end :)