Monday, July 16, 2012
Flying Robot WIP
Monday, July 2, 2012
New Model WIP
Wednesday, March 21, 2012
mia_materal_x maya linear workflow
So I have been doing a bit of research on Maya's "off the shelf" colour management tools. Things have come a long way in the last two versions of maya in this area.
One nice find is that there is now the ability to load display luts in maya's render view window. This makes mental ray fit nicely into our colour pipeline at RSP pretty much out of the box! Of course we are manly a 3delight/Mantra house. But occasionally Mental Ray can be of use too.
Here is a render of a Moom character using the mia_passes_x material. This image is in sRGB colour space to look right in the browser, but maya can output the raw linear image as well for use in composoting packages such as nuke. This image has two Area Lights (Quadratic Falloff) and FG switched on for some secondary bounce lighting.
Sunday, March 11, 2012
Sub-Surface Scattering
Some renders of a dragon head I did for a lighting class I taught recently. I was thinking about doing a 3D print of this head, not sure if I would need to make it into seperate parts to maximise the resolution of the print?
Monday, January 23, 2012
2012 Show Reel
Saturday, August 14, 2010
2010 Show Reel
Some of my work at Rising Sun Pictures over the last 4 years. Most shots showcase my skills as a Lighting TD. I also contributed to Texturing, Modelling and Rigging in several of these shots. There are other films I have worked on since, but unfortunately due to N.D.A. laws I can not put them on my reel until the DVD is released.
Music is By Coda.
Wednesday, June 23, 2010
Houdini + Shaders
I'm learning Houdini and loving it! My point of entry to this app is in the context of lighting and shader writing. It's a lot of fun.
Sunday, October 4, 2009
Saturday, September 12, 2009
mia_envblur node
Just playing around with the mia_material in mental ray for maya. Reading through some of the docs on the mental images site and found a way to optimize glossy reflections with the mia_envblur node.
Thursday, June 4, 2009
First Light (Image Based Lighting Test)

This clip has obvious issues with the shadows and depth of field. These problems should go away, once I am able to render into separate passes.
There are still a few tests I need to do such as outputting render passes for comp and how to control specular with the mia materials. But I'm feeling pretty good about it. Once I am confident with the lighting pipeline, I will balance the textures ready for the final renders. Soon I will be able to see more than just grey characters slapped on top of the background footage. Yay!
Saturday, March 7, 2009
Pay Per View Mocap Test
This was a motion capture test I did back in the film school days. I was learning Motion Builder at the time and wanted to test the motion builder to maya capabilities.
I cringe at the poor anatomy and bad smooth bind. But hey it's still fun to watch a TV Head do karate kicks!
Monday, February 9, 2009
zBrush_Torso_WIP_001
This is my first real attempt at a sculpt in zBrush. I started this sculpt with zSpheres and so far it's been lots of fun. I used this video from Ryan Kingslien as reference. I hope to do this sculpt 3 times before I try a different body part.
Friday, January 2, 2009
First Light Context Cut v010
This is the latest Context Cut for my short film First Light. It's still got a long way to go but it's getting there. This is an assembly of the first 2/3rds of the film.
The miniatures were built at 1:10 scale. The format was HD 1280 x 720. Shot on a Panasonic Varicam using a Genufelx Mark II Motion Control Rig. Lots of Toys!
First Light Previs
This was the previs for my yet to be completed short film school project. The previs was used to pre plot all of the motion control camera setups on the miniature shoot.
This was the only way I could justify 60 odd camera setups using miniature sets on a 3 day shoot. Ahh film school... I was so naive. Amazingly we pulled it off though. The real challenge lay ahead in post production. 60 full blown VFX shots in HD with one Artist on it for a few months. NO CHANCE!
So the film was put on the shelf. Occasionally I will dust it off and do a bit more on it every now and then... Sigh..
Tuesday, December 9, 2008
Playing with the Mental Ray physical sky shader
Saturday, October 11, 2008
Solem And RB7 Turntable
Here's two Characters I Designed, Modelled, Textured and Rigged for a short film I am working on called First Light.
Below are the Maquettes that we used as reference while shooting the miniature sets which would later serve as background plates for the final compostie. I sculpted these myself at 1:10 scale out of super sculpey.
The Bottom character, RB7 was made from a robot toy that I re-proportioned to match the CG character. The head, calves and chest piece were the only parts made from super sculpey. A friend from film school helped me out with his head due to time constraints.
Sunday, June 15, 2008
Solem, Work In Progress
Ok, so this is just a render I did Sunday evening when I had a bit of free time. The checkered parts don't have textures yet. Some parts have bump maps. I estimate he's about 70% done. Gonna start spending a bit more time over the next few weekends to get him ready for rendering. Spent most of my time getting the light to look right for this render. I'm pretty happy with it now and I think the effect will animate well from the few tests I did. Still I think the glow is a bit too intense. Might look at this next weekend.
more soon...
Sunday, April 13, 2008
First Light Opening Shot Test Render
This shot was composed and rendered in Vue 6 Infinite. It is the first time I have used this software. I was surprised with the results. Though I think I will render the sky separately in Vue and the foreground in Maya using Mental Ray. Faster and more options if I do it this way. The shot will track right to reveal the exterior of an abandoned warehouse.... or is it?