Showing posts with label BFG. Show all posts
Showing posts with label BFG. Show all posts

Saturday, August 21, 2010

BFG + GAMEPAD


Another quick video demonstrating the use of a Game Controller with the KFLOP and BFG Animator Software.

Saturday, August 14, 2010

Two Motors Are Better Than One


Progress has been slow lately. I've been very busy at work. But I managed to make some time to solder together a proto-board with two easydrivers on it for testing. Here's a quick video showing them in use. I have a more heavy duty Leadshine Stepper Driver and a bigger motor to test for high speed applications. But I need to save up for a suitable power supply first.






Saturday, July 17, 2010

KFLOP + BFG SOFTWARE


A new toy arrived this week. It's a modified KFLOP motion control board. Gerald Thompson is a Motion Control Operator who has set out to create his own software for the board with all of the features (and more!) he has come to expect over the years from using industry tools such as Kuper and the like.

I am very interested in his ventures. Coming from the post production side of the film industry, I have always been interested in repeatable motion control photography for use in visual effects. For the last couple of years I have been tinkering with the Arduino as an introduction to electronics and it has taught me a lot. But I have decided that a full featured dedicated motion control board is the way to go (for me) if I am ever going to make some images before I grow tired of the pursuit.

Gerald has shown me a relatively affordable way to do this. I am hoping to be able to consolidate some of the ideas previously mentioned on this blog for use with the KFLOP.