A friend of mine has closed the loop between maya and his system for doing IK track compensation moves. Ideal for multi-scale moves. Having looked into this myself years ago I know that this is non-trivial. Impressive work Gerald Thompson!
Demo showing creation of animated camera in Maya with export to Mantis Motion Control from Gerald Thompson on Vimeo.
Sunday, February 2, 2014
Thursday, August 18, 2011
My First Animation Editor (With Bezier Curves)
I've been working on this on and off for a while now. Ever since I got Maya talking with the Arduino. I thought to myself, "wouldn't it be nice if there was a free app that wasn't bloated and designed just for animating parameters?" Well, I just hit my first milestone for this goal. Eventually I would like to add multi-segment Bezier Curves. Then I would like to have multiple channels of animation. It's all written in Processing so serial communication with the Arduino should be simple. The trickiest thing to get working was the lookup of the Y value on the curve based on where the Time Slider is.
Many thanks to Ben Paschke for finding the function I needed in the Blender Source Code and helping me port it to Processing.
There is another Processing Tool out there called Timeline but it's heading in a different direction than I am and I wasn't a fan of it's mixed languages and non-realtime Y lookup function. Plus, I thought this would be a good challenge to set for myself considering the industry I am working in :)
Hotkeys:
Spacebar = Play/Pause
J = Play Forward
K = Play Backward
L = Pause
Left Arrow = Step Backward 1 Frame
Right Arrow = Step Forward 1 Frame
Click and Drag to Position the Handles or Timeslider
Friday, July 15, 2011
Genuflex Virtual Axis Formula

http://www.general-lift.com/GLMoCo/Products/Genuflex_Mk3/Prod_mk3_p1.html
Notice how the length of the Hypotenuse(c) stays fixed on the triangle no matter where you move the rig.
Please Note that this only demos the Z,Y axis an not the X,Z axis. But the principle is the same for X,Z and gives full 3D positional control of the rig as long as the boom (Hypotenuse) is long enough to accommodate the max distance of where you want to place the camera(mouse in this case).
Tuesday, December 21, 2010
My First Bezier Curve
Monday, June 29, 2009
DIY Moco Update
So it's been several weeks since I posted any real progress on the DIY Moco front. So here is a bit of an update.
If I was just reading the move data from a file, all of this would be much easier. But I am really interested in the interactive position control for all six stepper motors at the same time. This is why I'm seriously considering the propeller for this for this project.
At my real place of work I have be learning pftrack. It's a piece of software used for extracting a moving 3D camera from 2D footage. It's not the funnest job I've had to do, but iteresting none the less.
I've also been learning Perl and Processing. Why Perl you ask? The current interface for the openMoco timelapse engine is written in Perl. So if I am to speak to it, I need to know it's language (well, a little :) Why Processing? It's visual! and it plays nice with Arduino and I am in the early stages of writing a generic animation editor. Like the ones you see in most animation packages, only much simpler.
Tomorrow night I am doing a talk for the Australian Video Producers Association. I'm tag teaming it with a friend of mine who is a professional timelapse photographer. Check out his work! I think it's beautiful.
Wednesday, May 27, 2009
Moco Tools For Maya (Under The Hood)
This Video covers the current state of the Maya/Python/Serial side of things. I will cover the Arduino side in another video.
Warning: Some viewers may find this a bit dry and boring.
Duration: 35mins.
Saturday, May 16, 2009
DIY Motion Control Rig - Design Concepts
I'm currently in collaboration with a couple of chaps from Ohio of all places! I put together this video to explain the origins of my plans to build my own Motion Control Rig. I thought some of you might be interested also as it explains some of the core design concepts in regards to the rig's 6 degrees of freedom.
For an overview of the pipeline visit this post.
Saturday, April 25, 2009
Maya To Moco Sneak Peak
A sneak peak at a set of Maya Tools that can control servo and stepper motors. It uses the Arduino platform as a bridge between Maya and the Motors. I will be releasing the tools on the openMoco website soon.
Friday, April 10, 2009
DIY Motion Control Rig
Sunday, August 31, 2008
Maya + Python + Arduino + Servo (Part 2)
An update on the previous video. This time I have written a Python Plugin for maya. This makes it now possible for real time (viewport to servo) communication, without the need for dynamic playback. So now it is possible to literally keyframe your servo's position in time and playback it's animation!
A big thank you to John Park for blogging about these Ideas on the Make Blog. Check out what people have to say about it here
Edit: I have made some progress on this technique click here for more info
Tuesday, August 26, 2008
Maya + Python + Arduino + Servo (Part 1)
This is something that has been going around in the back of my head for a while now. It's amazing what you can find online these days. Practically all of the code for this setup is borrowed from other sources. So thanks to everyone who's contributed to this by posting their own projects on the web.
Here are the links to the main contributors:
http://www.arduino.cc/en/Reference/ASCIIchart
http://principialabs.com/arduino-serial-servo-control/
http://pyserial.wiki.sourceforge.net/pySerial
http://principialabs.com/wp-content/uploads/servo.py
http://www.digitaltutors.com/store/
I will post more details on this project as I get time. I'm am planning to document this whole Idea exhaustively.
This is just the beginning...
If you liked this post, check out PART 2 for some further progress

