3D Render A/B Composite (no textures)
So I had some time off work and decided to dust off the old film again. This time I did some RND on the Lighting Pipeline. I am using Mental Ray's hidden Production Shader Collection. These shaders are awesome. So far they do everything I need them to do and are fairly quick to render too! It's nice to know that this result can still be acheived with out proprietry tools like the ones I use at work.
This clip has obvious issues with the shadows and depth of field. These problems should go away, once I am able to render into separate passes.
There are still a few tests I need to do such as outputting render passes for comp and how to control specular with the mia materials. But I'm feeling pretty good about it. Once I am confident with the lighting pipeline, I will balance the textures ready for the final renders. Soon I will be able to see more than just grey characters slapped on top of the background footage. Yay!
This clip has obvious issues with the shadows and depth of field. These problems should go away, once I am able to render into separate passes.
There are still a few tests I need to do such as outputting render passes for comp and how to control specular with the mia materials. But I'm feeling pretty good about it. Once I am confident with the lighting pipeline, I will balance the textures ready for the final renders. Soon I will be able to see more than just grey characters slapped on top of the background footage. Yay!
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