Monday, November 12, 2012
The VFX Pipeline
Sunday, September 30, 2012
Gett'n my music back on.
I've been getting back into my old days of Rock n Roll. Some of you might know that I used to play in a band called Thinktank in the late 90's early 00's. I'm working on getting all the recordings up on spotify as a memento for all the old punters.
I've recently been jaming with a friend from church and have set up a little recording suite with a laptop, Reaper, Mbox2 Mini, Guitar Rig and EZ drummer. It's been soooo long since I've play music. Having a lot of fun at the moment. Below is an homage to One of Thanktank's early infuences, Fugazi
Monday, July 16, 2012
Flying Robot WIP
Saturday, July 14, 2012
PT785-S Pan and Tilt System + Arduino
You can find the product here:
servocity.com/html/pt785-s_pan___tilt_system.html
Monday, July 2, 2012
New Model WIP
Monday, May 7, 2012
Wednesday, March 21, 2012
mia_materal_x maya linear workflow
So I have been doing a bit of research on Maya's "off the shelf" colour management tools. Things have come a long way in the last two versions of maya in this area.
One nice find is that there is now the ability to load display luts in maya's render view window. This makes mental ray fit nicely into our colour pipeline at RSP pretty much out of the box! Of course we are manly a 3delight/Mantra house. But occasionally Mental Ray can be of use too.
Here is a render of a Moom character using the mia_passes_x material. This image is in sRGB colour space to look right in the browser, but maya can output the raw linear image as well for use in composoting packages such as nuke. This image has two Area Lights (Quadratic Falloff) and FG switched on for some secondary bounce lighting.
Wednesday, March 14, 2012
GH1 hacked.. Finally!
Finally got around to hacking my GH1. After a quick search this was the best one stop shop I could find to do it.
I'm heading up to Leigh Creek with the Fam tomorrow to test it out in the Rugged Australian Outback. Yay!
Sunday, March 11, 2012
Sub-Surface Scattering
Some renders of a dragon head I did for a lighting class I taught recently. I was thinking about doing a 3D print of this head, not sure if I would need to make it into seperate parts to maximise the resolution of the print?