Monday, November 12, 2012

The VFX Pipeline


Here's my visual interpretation of what a VFX pipeline might look like. This is definately an oversimplification, but it gives you an idea of what goes into one. Click to enlarge.

Sunday, September 30, 2012

Gett'n my music back on.

I've been getting back into my old days of Rock n Roll. Some of you might know that I used to play in a band called Thinktank in the late 90's early 00's. I'm working on getting all the recordings up on spotify as a memento for all the old punters. I've recently been jaming with a friend from church and have set up a little recording suite with a laptop, Reaper, Mbox2 Mini, Guitar Rig and EZ drummer. It's been soooo long since I've play music. Having a lot of fun at the moment. Below is an homage to One of Thanktank's early infuences, Fugazi
 

Monday, July 16, 2012

Flying Robot WIP

Another Update to my Robot Model. I did a rough Zbrush Sculpt this time. Mostly Damien Standard Brush with Lazy Mouse and the HPolish Brush.

Saturday, July 14, 2012

PT785-S Pan and Tilt System + Arduino

I bought one of these a little while ago and finally got around to testing it with an arduino. This system isn't accurate enough for real-time repeatable motion control photography IMO. I'm planning on using it for capuring sphereical longitude/latitude HDRI's.

You can find the product here:
servocity.com/html/pt785-s_pan___tilt_system.html

Monday, July 2, 2012

New Model WIP

I'm working on a little project for an up and coming lighting class I'm teaching. The goal is to create a simple example scene for people to light and comp into a live action plate.



Monday, May 7, 2012

Nuke Classes


Wednesday, March 21, 2012

mia_materal_x maya linear workflow

So I have been doing a bit of research on Maya's "off the shelf" colour management tools. Things have come a long way in the last two versions of maya in this area.

One nice find is that there is now the ability to load display luts in maya's render view window. This makes mental ray fit nicely into our colour pipeline at RSP pretty much out of the box! Of course we are manly a 3delight/Mantra house. But occasionally Mental Ray can be of use too.

Here is a render of a Moom character using the mia_passes_x material. This image is in sRGB colour space to look right in the browser, but maya can output the raw linear image as well for use in composoting packages such as nuke. This image has two Area Lights (Quadratic Falloff) and FG switched on for some secondary bounce lighting.


Wednesday, March 14, 2012

GH1 hacked.. Finally!



Finally got around to hacking my GH1. After a quick search this was the best one stop shop I could find to do it.

I'm heading up to Leigh Creek with the Fam tomorrow to test it out in the Rugged Australian Outback. Yay!

Sunday, March 11, 2012

Sub-Surface Scattering

Some renders of a dragon head I did for a lighting class I taught recently. I was thinking about doing a 3D print of this head, not sure if I would need to make it into seperate parts to maximise the resolution of the print?

Monday, January 23, 2012

2012 Show Reel


I'm mostly a lighter these days but I have been know take on
the role of a generalist from time to time :)